Miscast results for Failure to save against Spell:
J.1.A Directional/Range Spell Miscasts
Spell Fails; Able to recast that spell after d4 rounds | |
Spell Fails; Spell Lost, unable to cast again | |
Spell Misfires; range altered to 0" | |
Spell Fails; Roll S.S. or be unable to cast any spells for 20-Level rounds | |
Spell Fails; Amnesia for 20-Level turns | |
Spell Fails; Confused for 2d6 rounds | |
Spell Misfires; Reverse effect (fire is cold, light is dark, etc.) | |
Spell Misfires; 1/2 effects | |
Spell Misfires; 1/4 effects | |
Spell Misfires; Roll d10 for new direction (8 is self, 9 is up, 10 is down) | |
Spell Misfires; Double effect | |
Spell Misfires; Triple effect | |
Spell Misfires; Double range | |
Spell Misfires; Roll to hit | |
Spell Misfires; Fires to 20 feet toward casters "handed side" of target | |
Spell Misfires; Appears/hits at triple the distance intended | |
Spell Fails; Caster has a stroke; (S.S. or die) in coma until Healed | |
Spell Fails; All spellcasting ability lost for 1 week or Restoration | |
Spell Misfires; One attribute doubles | |
Misfire; Affected by muscle spasms(DEX-3) -15% to casting for 1 day | |
Misfire; HEADACHE!! -25% to cast until healed | |
Misfire; can you say "Amnesia"? Huh? What? Until Restoration | |
Misfires Internally; take d3 x level of spell in damage | |
Failure; Struck unconscious for =Level of spell in Turns or Healed | |
Failure, Roll S.S. or roll for a mental illness (10% gain Psionic Wild Talent) | |
Next spell thrown will fail, and Wild Surge will result | |
A Null-magic zone is produced, 5’ per spell level centering at the intended target area | |
Area of effect takes a different shape | |
Spell affects only the target’s possessions | |
Spell is delayed in occurring by 1 turn to 24 hours (d6(turn) d30-5 (hr) | |
Spell effect becomes permanent if spell was transitory, or dissipates if permanent | |
Spell changes to spell of differing school, and level may change by 1 (d3) | |
Spell becomes an intrinsic ability that can be used 1x/day | |
Spell is lost from the mind of the caster, never to be learnable again | |
Local magic surge sets off one item (wand, etc) in 20’ radius of the target per # difference of save missing success | |
Spell switches on and off at target area for 3d30 rounds | |
70 Failure, Time slows for target: 1 round passes in real time for d6 rounds | |
71 Failure, Target and random sentient within 30’ exchange personalities, or if alone, Target’s spirit floats free and body is left in coma | |
Mage gains the attention of his Deity or Alignment being | |
Spell is successful; -1d4 to victims’ saving throw. | |
Result like Wand of Wonder 1-5 20% each at target | |
Spell is successful, but previously unknown spell of same level randomly replaces the intended spell in memory | |
Roll on Wild Surge Tables d00: 01-45 A; 46-00 B | |
Caster becomes a Wild Magic Specialist Mage with no opposing school |
J.1.B Person/Self-affecting Spell Miscasts
Spell Fails; Able to recast that spell after d4 rounds | |
Spell Fails; Spell Lost, unable to cast again for 1d6 rounds | |
Spell Fails; Roll S.S. or be unable to cast any spells for 20-Level rounds | |
Spell Fails; Amnesia for 20-Level turns | |
Spell Fails; Confused for 2d6 rounds | |
Spell Misfires; Reverse effect (fire is cold, light is dark, etc.) | |
Spell Misfires; 1/2 effects | |
Spell Misfires; 1/4 effects | |
Spell Misfires; Roll randomly for new target | |
Spell Misfires; Double effect | |
Spell Misfires; Triple effect | |
Spell Misfires; +20% to cast for remainder of day | |
Spell Misfires; Roll to hit | |
Spell Misfires; Blinded | |
Spell Misfires; Lose spell and an additional spell slot of similar level | |
Spell Fails; Mute until cure spell is cast on mage | |
Spell Fails; Affected by insomnia & nightmares for 2d4 weeks | |
Spell Misfires; One attribute doubles | |
Misfire; Affected by muscle spasms(DEX-3) -15% to casting for 1 day | |
Misfire; HEADACHE!! -25% to cast until healed | |
Misfire; can you say "Amnesia"? Huh? What? Until Restoration | |
Misfires Internally; take d3 x level of spell in damage | |
Failure; Struck unconscious for =Level of spell in Turns or Healed | |
Failure, Roll S.S. or roll for a mental illness (10% gain Psionic Wild Talent) | |
Next spell thrown will fail, and Wild Surge will result | |
A Null-magic zone is produced, 5’ per caster level centering at the intended target area | |
Area of effect takes a different shape | |
Spell affects only the target’s possessions | |
Spell is delayed in occurring by 1 turn to 24 hours (d6(turn) d30-5 (hr) | |
Spell effect becomes permanent if spell was transitory, or dissipates if permanent | |
Spell changes to spell of differing school, and level may change by 1 (d3) | |
Spell becomes an intrinsic ability that can be used 1x/day | |
Spell is lost from the mind of the caster, never to be learnable again | |
Local magic surge sets off one item (wand, etc) in 20’ radius of the target per # difference of save missing success | |
Spell switches on and off at target area for 3d30 rounds | |
70 Failure, Time slows for target: 1 round passes in real time for d6 rounds | |
71 Failure, Target and random sentient within 30’ exchange personalities, or if alone, Target’s spirit floats free and body is left in coma | |
Mage gains the attention of his Deity or Alignment being | |
Spell is successful; Extra effect or duration | |
Result like Wand of Wonder 1-5 20% each at target | |
Roll on Wild Surge Tables d00: 01-45 A; 46-00 B |