|| General Rules Changes
|| Spell Rules
Treasure || Characters & Races || Other Stuff
In my group(s), we've played 2nd edition AD&D, which is mostly a good set of rules, but, as many others have done, I have a few modifications.
Character attribute: Alertness (ALT)
I previous DM had made up this extra attribute called "Alertness". I adopted it and expanded it's use making use of the NWP system (below). Alertness replaces Dexterity in the non-physical ways (i.e. reaction adjustment). Alertness is good for rolls for noticing details that are amiss, or sleeping while on watch duty. What does your DEX have to do with noticing something is creeping up behind you? More is explained on the
Alertness details Page Under Construction
Character attribute: Comeliness (COM)
Ok, So I'm an adoptive DM. I make use (albeit light) of the comeliness as described in "Unearthed Arcanatm" tome. It's not an important atribute, but folks like to know.
Buying Spells:: Another helpful item for the DM is my Spell Costs Table, which approaches the buying and selling of Mage and Cleric Services with a formulaic system. It's based on the experience of the caster (along with risk and components), so if you take up the time of an Arch-mage or High Priest, you'll pay a lot more for that cure wound spell than if you found an acolyte... 'course, their chance to remove curse would be better... .. and therefore worth more!
Spell Costs Page
At this point, Treasure has gotten way out of hand. But, over the years I've made up a few new things to drop into an unsuspecting game. Even some artifacts! (EVIL GRIN)
Characters & RacesUnder Construction
James, my co-DM
The author of this page acknowledges "Wizards of the Coast" as the sole owner of the AD&D game system. All materials based on said game on this web-site are the work of the author, and are free for use by all who visit this site.